THE PLAYBOOK · XIQIGLASS
Learn the rules of Visual Memory
Read the aim of Visual Memory, then make your first move. Select every square that was shown. Selecting an unshown square ends the session. Look at what changes after your first action. Compare the starting position with the example in the Guide. Use the example below to understand a decision.
One thing to notice as you play
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Refer to the controls when needed.
What you are aiming for
Select every square that was shown. Selecting an unshown square ends the session. The feedback beside the game helps you follow the round. Follow this game’s rules rather than another version’s.
Work through the instructions
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
How to use the controls
Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Return to the rules if the result is unexpected.
Put the rules into context
If the four corner squares were shown, select those four corners in any order. Use the example as a guide rather than a substitute for reading your board. Look for the relevant detail.
Avoid this misunderstanding
Unlike Sequence Memory, this game does not require the original order. Check the rule before repeating the action. After a move, check what changed. Decide which rule explains the new state before acting again.
Questions that come up during play
What is the goal of Visual Memory?
Here is the relevant explanation: Select every square that was shown. Selecting an unshown square ends the session.
On this playing page, how do I control Visual Memory?
Use the on-screen controls with a mouse or touch.
As a new player, what example helps explain Visual Memory?
The key detail is this: If the four corner squares were shown, select those four corners in any order.
Before I begin, what should I watch out for in Visual Memory?
The key detail is this: Unlike Sequence Memory, this game does not require the original order.
For my first round, what format does Visual Memory offer?
Here is the relevant explanation: Play using the solo mode shown on this page. Read the controls before starting a new round.
For this browser game, which play mode does Visual Memory use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.